So winning is not always the main objective or only priority, as perhaps a well executed holding action or a dislodging of enemy troops from some strategic terrain could save the day.
Living to fight another day is just as important a concept in this game as it was in real life. A huge array of features including breastworks, medical attention, loyalty, influence of commanding officers, terrain, weather, visibility, indirect fire, flanking operations, holding actions and charges are all components dealt with in the game.
Further integrated topics include cohesion of multi-unit actions, correct formations for specific situations, objectives, time of day, ammunition, weapons, supply, reserve strengths, strategy and tactics.
Gameplay is a snap with the easy to use point-and-click interface and the on-screen menus and help are extremely well done. Five multi-player modes are supported and the addition of a scenario builder, which can be used to edit existing scenarios or create brand new ones from scratch, is a welcome feature and is guaranteed to extend the life of the game for a considerable time. As in the first game, victory conditions vary according to the objectives of each scenario and are diverse and realistic.
A vast number of single scenarios are included, along with a dozen or so full campaigns, as well as alternative and historical battles. Let your imagination soar and try to change or re-create in vivid detail the American Civil War. Graphics: Superb graphical depiction of individual units, flags, uniforms, terrain and more. The attention to detail is extremely high and one can definitely see the result of designer pride in putting together a realistic simulation of the Civil War and its many components.
Sound: Terrifically enhancing music from the Civil War era and excellent sound effects complement game play very nicely. Enjoyment: If you are a Civil War buff, the possibilities inherent in the game are nearly endless. With the scenario designer, historically accurate troop representations as well as battle ingredients, compelling and intense game play and a smart AI, the game serves a great source of enjoyment.
Even the casual gamer should get a feeling of satisfaction of 'winning' one of the many, many scenarios or just enjoy the sheer volume of information included. Lee: Civil War General. Battle as the boys in blue or gray in the Mississippi Valley or on the Atlantic Coast. A strong narrative could have infused the strategic pokery with more tension, especially during the American-led invasion in the US campaign.
In addition, as in Red Alert 2, you can capture oil rigs to generate extra income. But the core gameplay is about the same. Certain units are locked until you meet the requirements on the tech tree, and you always need to have enough power plants around.
The greatest change are the Generals Abilities — special weapons or bonuses that become unlocked as you advance through the ranks via battlefield prowess. Advance far enough and you can do cool stuff like calling in devestating air strikes. The missions themselves are quite enjoyable. Standouts include the Chinese mission where you have to send Black Lotus think Tanya from Red Alert to destroy an enemy bridge.
Or protecting a convoy of US troops from enemy ambushes. The final mission in the US campaign, which sees the complete annihilation of the GLA and concludes the story at large, provides a desperate battle and a great closing to the Generals campaign.
Despite its weaker points, Generals is still much more than a worthwhile RTS. Free-to-play games are common these days, including online shooters, MMOs and DotA-style games amongst many others. Choose a General in control of massive armies of bleeding-edge military weaponry across a globe teetering on the brink of Armageddon. With a lower barrier to entry, more people can experience our game and gain access to the cutting-edge visuals, sound and destruction of a full, AAA strategy game — for free.
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