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This is probably one of the key aspects making Ymir different from all the other city builders. A class with the highest income will monopolize the largest share of this wealth. The wealth then determines what resources this class can afford to buy. Start producing a lot of it, and as it will become more beneficial to sell more at a smaller price : the price will drop. There is many resources to produce and gather on those Casear-like warehouses, giving you a visual satisfaction of your wealth and many buildings to build and upgrade.

Each building evolve over multiple levels , improving efficiency and resource production. But it can be mining shafts for a foundry, or a quarry for a stone mason etc…. Ymir is also a game of politics and diplomacy.

Players will be given a wide range of diplomatic tools such as peace treaties, tributes, vassality , taxes, right of passage and more. Ultimately, players will be able to merge as a unique faction and to decide how far they want to unite. Whether is a completely centralized kingdom sharing taxes, technologies and diplomacy or just a federation of independent players acting together.

Even a strong player against a newly spawned one. Convince him to stop, team up with other factions, emigrate, become the vassal of another equally strong opponent… It will be up to you. Players can create units containing any combination of troops they want, military and civilian. You can create trade caravans by creating a unit with mules, chariots, carriers and a few soldiers as an escort. Or you can just create a regular army composed of archers, footpigs, cavalry and even mounted Mammoths.

Players can also build and organize their defenses with a wide range of tools: modifying the terrain, building elevated platforms and walls, towers, bridges, crenelations, gates, stairs, but most of all simply by choosing a terrain with good natural defenses like a hilltop or an island in the middle of a river.

They can also customize the deployment position of their defensive troops as well as their behavior in battle. When two enemy armies meet on a same tile, they trigger a battle that can be witnessed in real time in the region view.

Start your nation anywhere in the world! Can you conquer the others? Inkbox Software. Zeus' Wrath. See how long your empire will last against the end of the world. Humankind in a nutshell. Humankind in a nutshell is a 4X strategy game based on slot mechanisms. Utopia: BGP Remake. The classic multiplayer Intellivision game remade for Mac and PC. Play in browser. History For Kids. A 2D game that teaches kids the history of humnaity in a funny and interractive way. Ancient Civilizations. Basically World 2.

A new civilization game. From the banks of the Mekong to the Amazon Rain Forest, build an empire that never dies. Lost Space Prototype. Space Colonization, management and simulation game.

Eduardo Soto - sotocodes. Lost Transmission.



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