Manual de resident evil 3 nemesis




















No problem, right? Area 5: Forked Path Enemies: none Leave through the green double doors, south. Between 2'20" and 2'45" left. Fire twice to kill 5 or 6 of them. Pick off the remaining few with head shots. You should gain a lot of time here. Head for the Newspaper complex, equipping your Magnum. Area 9: Newspaper Bldg. Run to the stairs. Hunter 2 is on the first landing. To ensure safety, this must be done. Run like mad up the stairs until you and Hunter are face-to-face.

Switch to the shotgun and go to 2F. Area Newspaper Bldg. Wait in the doorway, using the window to view approaching zombies and cap 'em. Enter the room when safe, kill remaining zombies and save the girl.

You get 23 seconds and 14 Shotgun Shells. Go back to Area 8, Street. Area 8: Street Enemies: none Try not to waste too much time here. Hit the door leading to the restaurant. Area Alley Behind Grille 13 Enemies: 3 cerberus!!!!! At this point, you should have over 2'20" left on the clock or ignore the next part and go straight to Industrial Hallway, avoiding the dogs. Run forward to the T-intersection and make a hard right, running along the far wall. When past the cerberus, immediately spin-fire your shotgun.

This will hit all 3 dogs and possibly kill one. When they get up, fire again to finish them. Load up your Magnum and enter the restaurant. As soon as you get in, Auto-aim and fire to kill one hunter. You should get inside just as hunter 2 leaps. Area Restaurant Basement Enemies: 5 zombies See a zombie cop. Load up your shotgun and cap 'im. Turn around and run forward; cap the next two that turn the corner. Rescue Brad Vickers to get 20 seconds and a set of 12 Magnum Bullets. You might have gotten hurt here due to the terrible camera angles but one bite is still okay.

Head up through the ladder. Take the straight path into the road. Area Construction Road Enemies: 7 zombies Ignore them all because they pose no immediate threat.

Load up your Rocket Launcher and head into the nearest door. This means you have KO'd Nemesis. Get behind him, draw aim on his position and blow him away when he gets up. Load up your Magnum and take the elevator down.

Evade the next two and hit the gate. Ignore the second one and hit the gate. Run forward toward the panel and kill the three zombies hiding out there with a few shots.

Enter the cell area and kill the two zombies guarding Marvin Branagh. Save him for 20 seconds and F. Aid Spray. Backtrack carefully to the Industrial Hall. Area Industrial Hallway Enemies: none This time take the other path back to the street between your position and the Parking Lot.

Equip the Magnum. Magnum has been used maybe bullets left in it but not reloaded. Rocket Launcher has rockets left in it. You are preferably in 'Fine' but might be in 'Caution' by now if you are not quite used to this.

If in 'Caution' status, should be yellow not orange. Between 2'10" and 2'40" left. Reload all guns. Descend the steps quickly and bank left ever-so-slightly to make Hunter 2 jump and miss. It is critical here that you don't get hit by Hunter 3 because if it does happen, you will get severely jacked up by both Hunters. Simply run a sweeping arc around him and hit the door. Area Parking Lot Office Enemies: 5 sleeper zombies, 2 completely dead decoys You have two options here.

Either de-equip all weapons and let three sleepers bite you you will probably be hurt down one level and get some decent time bonus, or equip the shotgun and blow them all away with three to four shots. Up to you. Area Parking Lot Enemies: 7 zombies Avoid the immediate two zombies, they're no threat. Run forward until you can see the barrel and tap R2 to aim.

Fire to blow up zombies for 20 seconds. Run around the last few deadheads or kill them, it doesn't really matter and hit the door. Blast him again to make him stand up and a third shot will finish him. You will get a second time bonus. Equip your shotgun and leave. Area Firehose Alley Enemies: 4 zombies, 1 Nemesis Immediately run forward and cap the zombie with your shotgun.

Equip your Rocket Launcher and change screens once. You should see the Nemesis. He will fall to the ground. Equip the Magnum, tap R1 to auto aim and fire, capping one zombie. Tap L1 to switch targets and cap another one. Re-equip the Rocket Launcher and finish off the Nemesis as he stands up.

If you're fast enough, you'll make it to the end without any of the Deimos descending from the walls. Crows Ignore the crows and run for the forked alley where you first met the dogs. Area Fire Spigot Alley Enemies: 8 zombies Run down the left fork and stop-spin as soon as you see the zombies. Run back to the fork, get in safe range and wait until at least five zombies are in range of the barrel. Aim with R2 and fire to kill them all. Take the right fork and hit the door. Area Dry Clean Alley Enemies:??

Sliding Worms Run down the alley in zigzag patterns to avoid the worms and get to the door. One shot each close range for each of the Brain Suckers will finish them. Equip the shotgun and enter the Sales Office. Feel free to vent your frustrations here and kill anything between you and the door to the storage room.

Kill them both with the Magnum. Rescue Nicholai for 20 seconds and a F. Backtrack to Fire Spigot Alley. If better than orange Caution you can still sustain significant damage. These are minimums you should actually have more than these figures. Near the end now. Open the gate. Area Barricaded Alley Enemies: 3 cerberus Two ways to do this room.

The easiest and most logical way to to bob and weave past the dogs and go for the door. It's rather easy to juke them if you don't get snagged on the paint cans or the stack of planks.

The other way is to head for the north end of the alley with the dead cops while avoiding one dog. With your back to the wall, fire a few shots with the M3S and they're gone.

Listen carefully: run straight forward until you hit the fork. Take the turn to Mikhail's right and you will hear a Nemesis growl. Nemesis 2 should fire and miss over your shoulder. Nemesis 1 was going to shoot when you stalled but changed his mind because you moved and is running now. Run past Nemesis 2 who is blocking the back door to the bar on his right side.

He may or may not swing at you but will likely miss. You should clear him just as Nemesis 1 is ready to club you. Run to the door! Area Bar Jack Enemies: 7 zombies Immediately aim up and fire to cap one zombie.

Take one step forward, auto aim at the advancing crowd of dead boys and fire twice with the shotgun to kill 'em all. The last zombie is probably still meandering towards you so kill him too. Save Carlos for 20 seconds and 14 S. Shells E.

Arm your Magnum. Leave through the front door. Go up the stairs and run very quickly to Mikhail's left up the street and hit the door at the end. Go up the stairs, auto aim and fire to gain some breathing room. At the camera angle at the first corner, auto-aim-shoot can kill two zombies. Run up the alley and stop at the intersection. Wait for the bunched-up crowd of zombies to step into view and pick them off slowly.

You may be out of normal shells by now, or at least into your last reload. Anyway, head up into the background and hit the door there.

Equip your Magnum. Auto-aim when you get in and fire. One down. Tap L1 and fire. Two down. Tap L1 again and fire. Room clear. Hit the nearest door. Area Warehouse Back Alley Enemies:?? Crows Ignore them and just run to the door at the end. Area Warehouse Enemies: 10 zombies Equip the Magnum if you have at least 12 rounds left. If not, use the Benelli with S.

Anyway, kill them all with the remainder of your ammo you should have more than enough and try to gain as much time as possible here. It's easier with the Magnum since it offers instant kills no matter the distance, but whatever. After they are all dead, go up the stairs and into the Safe Room. Final Room "Well, that was impressive.

You have earned your reward Inside is your money. Jump on top of the stacked boxes to your right and get off the other side.

Run between the zombies and go for the exit. Proceed to pelt the zombies with Handgun rounds. If you're lucky you'll decap one or both of them. Go around the bend, hugging the corner tightly to avoid sleeper.

Area 5: Forked Path Enemies: 8 zombies Run forward and pop a few caps into that zombie. Area 7: Machine Shop Enemies: 4 zombies, 1 sleeper zombie Immediately kill the nearest zombie with your gun. Let the crawling one bite you and crush his brains. Rescue Dario Rosso for 20 seconds and 60 Handgun Rounds. Between 2'00" and 2'45" left.

When you are sure all of the zombies are dead, head for the newspaper building. When you get to the stairs, tap R1 and release to "warn" the Hunter. Dash up the stairs and with some luck he'll miss. If you get hit, ignore it and keep going.

When you hear the "ka-ching" of time, run forward. Stop at the doorway and begin using the auto-aim to clean the room with your Eagle. You'll know when it's safe when you get time bonuses. Head inside and finish any stragglers, rescue the girl for 20 seconds. You'll get First Aid Spray. Head back to the street. Area Alley Behind Grille 13 Enemies: 3 cerberus!!! It's up to you if you wanna save Brad. I don't recommend it, but I include the next few parts anyway. One thing that should be noted; saving Brad may very well kill you in the end from not enough time.

Also, if you save Brad I recommend skipping Officer Branagh. Run down to the intersection and turn right, hugging the far wall. Run past the dog, "bumping" him with your leg. About five feet from the dog, stop, turn around and begin firing with the Eagle. Determine the death yelps count 3 of 'em and proceed into the restaurant. When you get in, use the nearby counter as cover and begin shooting the Hunter as fast as you can muster with the Eagle.

He'll advance toward you, and possibly get close enough to hurt you but he will miss the first one or two swipes because of the counter. Kill him quickly and enter the basement through the hatch.

See that first zombie? Walk up slowly behind him, aim up with the Eagle and fire two consecutive shots. Instant death. Go figure. Anyway, head to the corner, equip the AR and drop the zombies one by one. Rescue Brad for 20 seconds and 60 Handgun Rounds. Get your thumb ready for some serious abuse and head for the nearest door. It's too much to hope for if he wastes a second swinging at you, so just dash like mad up the stairs.

Bob and weave to increase the chance of confusing Nemesis, as he is most definitely on your tail. Get to the elevator. Evade the three of them and hit the gate. Run behind it near the wall and enter the gate. Run forward toward the panel and kill the three zombies hiding out there with a hail of fire. Save him for 20 seconds and 60 rounds. Equip the AR. If you are doing better, congrats! It's not the new critters, dodge move or decision moments see sidebar that make RE3 different from its predecessors.

The new wrinkle here comes in the form of a hulking, mutating, terrifying new character named Nemesis. He shows up early in the game. He has a definite problem with S.

And he spends the rest of the game busting through walls, doors and windows, kinda like the boogey man meets Kool-Aid man. He'll follow you from room to room and he's lightning quick. The Nemesis is easily the most terrifying Resident Evil enemy ever.

That has some die-hard RE fans a little worried, and some skeptics see RE3 as more of a sidestory than a true sequel. But while Capcom staff wrote RE3's scenario, Flagship is still checking over the plot to make sure everything fits together in the growing Resident Evil universe. The game does promise to answer many of your questions about the Umbrella Corporation and its schemes.

Unless the Nemesis kills you first. This DC version of the PlayStation classic should be out now, but since we haven't gotten a final from Capcom yet we had to settle for this small preview. DC Nemesis looks like the PC version--same old models, backgrounds and textures, but at a higher resolution so they look crisp. Now all the costumes and the Mercenaries' minigame are unlocked from the start, plus a health display has been added for the VMU.

Umbrella Corp. Now Jill Valentine, former S. Special Tactical And Rescue Squad team member and one of three people to survive the mansion, finds herself trapped in Raccoon City. The populace has been turned into zombies and Jill must fight for her life, attempting to escape the evil intentions of Umbrella, Inc. To make matters worse, Jill is stalked mercilessly by the Nemesis , an unstoppable killing machine that has been genetically programmed to kill all S.

Time to whip out the lockpick, load up the shotgun and run from the really big spiders. When Resident Evil RE first came out for the PlayStation over five years ago, it set the gaming world on its ear, inspiring countless knockoffs and three sequels including a rumored fourth for the soon-to-be-released Nintendo Gamecube. It would seem that stock in Umbrella, Inc. Alas, this reviewer does not see it staying that way with the newest rehash. Resident Evil 3 crash-lands on the PC-emphasis on "crash.

Hopefully this is not your first Resident Evil game. If it is, you should really start by playing the first two, as this is a continuing story that spans four games to date. Jill Valentine, the heroine from the original RE , is fed up. The original conspiracy was covered up; her boss, Police Chief Irons, has been bought by Umbrella; and no one believes her story about the mansion.

Packing her bags and resigning from the police force, Jill decides to join her partner Chris Redfield in Europe. But poor Jill decides to pull out 24 hours too late and finds herself thrust in the middle of big trouble once again. The town is teeming with zombies and other baddies. All this occurs hours before police rookie Leon Kennedy and Chris Redfield's sister Claire come into town for the events of Resident Evil 2.

I played RE3 with a gamepad. Capcom actually recommends the Microsoft SideWinder control pad for gameplay. RE games were originally designed for console systems, so using a gamepad especially if you played the other games makes for an easier time. The d-pad controls the characters in a much more usable way as compared to the keyboard.

Obviously you could play this game using a keyboard, but I found these controls clumsy and not as comfortable; plus with actions like running and evading, it's easier to use a gamepad. RE3 features the third-person view seen in every other RE game. Camera angles are fixed and vary from screen to screen. Characters Jill and Carlos a paramilitary trooper run through Raccoon City trying to find the way out, solving fairly rudimentary puzzles and finding the proper keys to open the doors.

Along the way Jill the primary character finds more powerful weapons, keys and equipment designed for improving the weapons she finds. Occasionally, Jill will run into other people who are wrapped up in their own problems, but will give a sketchy clue to move the story along.

Toward the beginning of the game, Jill finds another member of the S. When Jill tries to ask more, the cop merely responds, "You'll see," and runs away. Well, the "He" he was referring to is the Nemesis, a gigantic hulking monstrosity that has been programmed to kill all the S. The Nemesis seems to show up at all the wrong times, tearing the place up and firing his rocket launcher. No matter what you do, he just keeps coming. Jill will need to know when to fight and when to run.

An excellent example is the previously described Nemesis. Unloading all your ammo into him early will only make things worse for you later, since you can only kill him at the end of the game. Sure, you get more information about Umbrella, Inc. Finally, I want to touch on the horror aspect. In every RE game to date, I have jumped due to being startled by either a monster or a creepy situation.

For one thing, many of the locales are the same as in RE2. I felt almost robbed as it was painfully obvious the programmers re-used the same rendered backgrounds.

This made me complacent, as I knew the layout of the police station. Hey -- new game, new locations! This never occurred for me while playing RE3. The Resident Evil series was meant to be played on console systems. While the polygon count of the monsters and characters was increased to make them look better on the PC, this game has major graphics problems.

How is it that a game that played fine on the PlayStation two years ago has these glaring graphical defects? How could they come up with good-looking characters, yet put them in painfully rendered environments? Also, the inventory screen was big and blocky-looking. Blurred pictures with what looked like a DOS setup screen made for an unhappy gaming experience.

Resident Evil games are notorious for their awful voice acting. RE3 is no exception -- ungodly calm voices during times of sheer abject terror, damn near savant-like conversations. It just plain stinks. The background noises are done well, though -- crows cawing, zombies moaning, dogs running at you. Resident Evil 3 is arguably the worst of this series. If you must play it, I recommend using a control pad and squinting your eyes to even out the poor graphics.

Browse games Game Portals. Resident Evil 3 Nemesis. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.

Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 8. Download Resident Evil 3 Nemesis. Foto clasificada: En el pasillo antes de la ultima pelea. Diario de Jill: El resultado de encontrar los anteriores 30 archivos en el orden adecuado. Resident Evil 3: Nemesis. Rangos Nos hemos puesto las ropitas y ahora queremos autosatisfacernos con nuestras grandes habilidades, que mejor que un rango para decirnos lo bien que hemos jugado?

Mientras que para lograr el rango A apuntad estos consejos: -No usar el primer spray -Acabar el juego antes de dos horas y media -Grabar partida solo 6 veces. Primer objeto: Parte primera de la pistola Eagle 6.



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